Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series). Gregory Snook

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)



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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series) Gregory Snook ebook pdf
Publisher:
Language: English
Page: 374
ISBN: 1584502045, 9781584502043

About the Author

Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on a number of successful games with several game development companies. He currently works as an Xbox programmer for Bungie Studios, and has contributed to all three volumes of the Game Programming Gems series.



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